Tuesday, April 24, 2007

todaytest 04/24/2007

Slacker Radio - Personalized Music Everywhere  Annotated

    are now playing
    The Noisettes Radio


    This station plays the best music from The Noisettes and the best music from artists like The Noisettes.

      Paul Kedrosky: Some Online Media Picks  Annotated

        Some Online Media Picks



        With some adds this week, here are my current favorite subscriptions for online media. This area is really changing and improving in a hurry:
        • Research Channel. Think C-Span for academics.
        • Fora.tv. Thinks C-Span for New York Review of Books readers.
        • Smashing Telly. Think C-Span for Nova/Frontline fans.
        • TED. Think C-Span for people to cheap to attend TED.
        • Pop!Tech. Thanks C-Span for people who are more earthy Maine sorts.
        • Barron's Video. Think ... Barron's, but on video.

          Social Gaming for the Masses: Faketown Relaunches  Annotated

            genious social gaming site Faketown relaunches with powerful new features focused on personal expression, creativity, and global interaction




            Los Angeles, CA (PRWEB) September 17, 2006 -– With online networking and tasking becoming an ever-increasing component of everyday life, the masses are about to get clued in on an underground, social gaming phenomenon that over half-a-million international users are already hip to... Faketown (www.faketown.com)!



            The public beta of Faketown version 2.0 allows both existing and new users access to the completely overhauled social gaming site. This new iteration of the Faketown virtual world provides powerful, yet easy-to-use content creation tools, real time multi-user chat, plus an onslaught of innovative features, all presented in a fun, retro-styled, pixilated aesthetic.



            Boasting the ability to “Design Your Own Identity”, Faketown originated in 2001 as a free online multi-player game. Gaining underground credibility via word of mouth by its early fan base, the site organically grew to over 500,000 residents. Now, with the new version of the site, the company’s primary goal is to foster a virtual community dedicated to creative expression, interaction, and communication on a global level. For the first time, people have a way to feel the power of community and ownership in a virtual world, via a completely browser based, cross platform environment.



            Utilizing their avatars, or “Fake I.D.s”, users are able to engage in a variety of interactions. They can own real estate, furnish their homes, create drawings and animations, watch a movie, play games, and of course, chat with other users -- all in real-time. The site is self-governed by its users, who reside in various geographic regions, each having its own political system and social structure.



            Using online tools, users (a.k.a. “Fakers”) can buy virtual property in a town and design their own building or home. Once a building is constructed it can be decorated like a dollhouse or as an abstract collage of virtual items that users upload, design online through the site’s integrated tools, or purchase via the Faketown Store or Faketown Auction. A user’s building becomes the equivalent of a "live" home page within a community of other home pages created by people around the world. Your neighbor may live in Sweden, but her virtual home is in Faketown next door to you.

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